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Micro machines world series ign review
Micro machines world series ign review











This is all speculation, but I can’t help get the impression someone at Microsoft wasn’t a fan of Saori’s work and felt the need to change the soundtrack.Įven now, Futatsugi’s recent statement has Microsoft marketing written all over it. Given how Futatsugi apparently had no say in the switch to Xbox One, I imagine Saori had nothing to say about the changes made to her work either. The Crimson Dragon Side Story soundtrack was 100% Saori and if you ask me infinitely better than Crimson Dragon’s altered soundtrack.

MICRO MACHINES WORLD SERIES IGN REVIEW SERIES

My charge, musically, was to fuse together a sense of Draco, the new game world, with the history of the Panzer Dragoon series and the work already done by the original composerīy “work already done” I imagine the work really was 100% done. At times it sounds more like something out of Halo or a blockbuster movie, and Saori’s unique Panzer Dragoon style is often lost in the changes. The tracks now sound like a remix of Saori’s work. Almost half of the soundtrack is now attributed to Jeremy Garren, or at best to “Saori Kobayashi & Jeremy Garren”. I talked to Solo about the soundtrack as well. I agree that Microsoft should have just released the game, if simply out of respect for their work. I can imagine they were not exactly pleased to hear the news.

micro machines world series ign review

That’s hours they spent away from their families that ultimately weren’t needed. The game was done at that point, and the devs more than likely spent long hours during “crunch time” to get the game out of the door. Reading between the lines here, Futatsugi probably wasn’t amused.Ĭonsider that the release date for Crimson Dragon was June 13, and the start of E3 was June 10th. I was shocked, but you know ultimately I think it’s worked out well - though I won’t forget that episode.” “We were talking about these things in a hotel room and was told this news. Microsoft made the decision to make the switch at E3 last year, where it notified Futatsugi. Here’s what he said in the Eurogamer article: Since he was the game’s director, I think that’s messed up. Yes, Futatsugi didn’t even know about it until they told him shortly before the release of the game (in a hotel at E3). They should have just released it for the 360, and maybe people wouldn’t have complained so much.Ĭorrectly if I’m wrong, but I’m quite sure that it was Microsoft’s decision to cancel the 360 release in favour of the XBOne. When you abruptly alter the development course of a highly anticipated title, you risk the chance of ruining it entirely.

micro machines world series ign review

Microsoft has essentially made the same mistake with Azurik: Rize of Perathia and Halo1 (although the latter didn’t suffer much bad review, but almost didn’t ship). I used to do this dirty job, and I learned a lot about what it takes to have a game qualify to be on a Microsoft console.Ĭorrectly if I’m wrong, but I’m quite sure that it was Microsoft’s decision to cancel the 360 release in favour of the XBOne.

micro machines world series ign review micro machines world series ign review

I’m not saying they couldn’t have, but there’s more to a game’s development cycle than the gfx, like the rigorous certification process. Grounding clearly didn’t have the time to totally redesign the visual assets and what not, because the time frame that the game was initially going to be released, then abruptly shifted gears towards becoming an XBOne launch title isn’t enough time to “magically” create a totally new title with the “next gen” appeal. I am a Direct3D programmer, and I can tell you right now, that switching from Direct3D9 to Direct3D11 doesn’t give you an instant boost gfx wise. What I believe people (especially the lame azzed and technically uninclined reviews) fail to realize is that when porting a game over to a last generation console to a current gen console doesn’t automatically give you a “graphics upgrade”. I’m not sure why people expect better graphics than what it has.











Micro machines world series ign review